package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Firant extends Pokemon{
	public static final int pokemonNumber = 010;
	public static final int generation = 1;
	public Firant(int level){
		super(Constants.FIRETYPE, new double[]{28.0, 15.0, 23.0, 24.0, 23.0, 10.0}, new double[]{2.8, 1.5, 2.3, 2.4, 2.3, 1.0}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveBite", 0);
		if(level >= 2){addMove("moveEmber", 1);}
		if(level >= 3){addMove("moveFireblast", 2);}
		if(level >= 4){addMove("moveConflagration", 3);}
	}

}
